SUNLIGHT

SUNLIGHT

B2C E-comm App

Sunlight is Russia's leading jewelry retail brand. It owns a network of more than 800 offline stores and a large online trading platform. I was a part of big design team responsible for the end-to-end experience of their B2C application across iOS, Android and Web platforms.

Senior Product Designer • 2019 – 2026

Senior Product Designer • 2019 – 2026

Virtual Gift Card Purchase

Challenge

Our challenge was to design a digital gift card purchase flow from scratch. We needed to create an experience that balanced rich personalization options (selecting card designs, writing custom messages, scheduling delivery) with a seamless checkout process.

Outcome Preview

We designed and launched a polished, 7-step purchase flow based on a "One Step Per Screen" wizard pattern. By dramatically breaking down cognitive load, we successfully unlocked a highly profitable new revenue stream for the app.

To validate our design decisions and measure the business impact of this brand-new feature, we tracked key performance indicators both during the usability testing phase and following the official production launch:

74%

74%

Funnel Conversion

Funnel Conversion

Post-launch product analytics (Amplitude)

88%

88%

Usability Success Rate

Usability Success Rate

Pre-launch testing (Pathway)

4.7/5

4.7/5

User Satisfaction (CSAT)

User Satisfaction (CSAT)

In-app post-purchase survey

Initial Hypotheses & Wireframing

When we began exploring how users would interact with this new feature, two main UX hypotheses emerged. To test them objectively, I designed and prototyped two completely different design directions.

Concept A:
The All-in-One Page

The Hypothesis: Users want fewer taps. By placing the design selection, gift amount, recipient details, etc., on a single scrollable form, we could minimize the number of taps and allow users to see the entire process at a glance.

Concept B:
The Step-by-Step Wizard

The Hypothesis: Users want clarity. Buying a gift is an emotional, multi-layered task. By breaking the process into isolated, single-focus screens, we could remove all visual noise and guide the user linearly.

Concept A UI

The single-screen design featured clean, collapsible cards.

The card design selector used a horizontal swipe carousel at the top, followed by input fields for the recipient's phone number and a custom message. The main challenge was visual clutter—when validation errors appeared, the screen felt overwhelming.

Concept B UI

The multi-step wizard dedicated individual screens to specific steps.

Step 1

Card design selection

Users begin by choosing a visual style for the card.

This sets the emotional tone and creates early engagement.

Step 2

Card Value Selection

Users can:

  • Select from predefined amounts

  • Enter a custom value

The custom price entry step was tested with remote participants.

  • 70%+ success rate in completing the scenario

  • Users appreciated flexibility

Step 3

Recipient Information

Users provide:

  • Recipient name

  • Phone number

Enhancements:

  • Native contact list integration

  • Optional sender name field

Step 4

Message Personalization

Users can add a custom message. This step is optional, reducing unnecessary friction for quick purchases.

Step 5

Delivery Timing

Users choose:

  • Immediate delivery

  • Scheduled sending

Optional:

  • Email field for receiving a purchase receipt

Step 6

Summary & Review

A final overview of all entered data:

  • Editable via Back navigation

  • Designed to reduce errors before payment

Step 7

Payment & Final

Users select their preferred payment method and complete the purchase.

After successful payment a corresponding message with Lottie animation are displayed. Then, user either closes the entire functionality or navigates to the purchases section, where the receipt will be displayed.

UX Research: The Showdown

To choose the right direction, our UX Researcher stepped in to run a series of moderated user interviews and hands-on usability tests using interactive Figma prototypes of both concepts.

⛔️

⛔️

Concept A failed to deliver

Users experienced form fatigue with a long wall of inputs. They frequently lost their place when scrolling back up to change a card design, and custom amount inputs caused cognitive friction when surrounded by other data fields.

🏆

🏆

Concept B was the clear winner

Despite requiring more taps, users easily completed the process. Since each screen asked exactly one question ("Which design do you like?" → "How much are you willing to sacrifice?" → "Who is this for?"), cognitive load was reduced.

The user data was undeniable. Concept B showed significantly higher task completion speed and a drastically lower error rate. The team unanimously decided to drop Concept A and push the Step-by-Step Wizard into production.

Production

With the structural winner decided, I focused on polishing the details of Concept B to turn it into a premium product experience.

  • I set up smooth horizontal transitions between screens to establish a clear sense of progress and linear direction.

  • To reward the user at the end of the transaction, I made a simple but functional Lottie success animation.

Final Lottie animation

Key Takeaways

  • Less complexity, more screens.
    Testing proved that users prefer more screens with zero cognitive load over fewer screens packed with inputs.

  • Collaboration with Research is the key.
    Involving a UX researcher early on allowed us to kill wrong design assumptions based on objective user data.

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